Mike in Rancho wrote: ↑Sat Mar 04, 2023 6:17 am
admin wrote: ↑Thu Mar 02, 2023 10:46 pm
Hi Mike,
I was hoping that the information was just a affirmation of how you thought luminance and chrominance spearation works (and how it benefits both SNR and color rendering), but if there's anything you'd like me to clarify, do let me know.
Appreciate that. Sorry for being such a pain.
Not at all!
Conceptually though, I am trying to think of the best "documentary" method of throttling or boosting S, H, and/or O as needed, and then explaining to the viewers how that balance was achieved.
Thus, it's the, as you say, piggybacking of for example, OIII color, on Ha luminance detail, that has me perplexed, if either Ha is now throttled or OIII is boosted, or both. Similarly, I worry about a lonely clump of of far-flung OIII pixels, that ends up averaged into the Synth L with nothing from the Ha or SII, rather than say, maxed. And then of course as we alter the filter weights in color, the L remains as-is.
Luminance/detail is signal from all bands lumped together. Whether you boost Ha, O-III or S-II, they will all end up together as one luminance value. If weighted according to signal fidelity (e.g. aggregate exposure time) for each of the bands, this gives you the cleanest starting point for enhancing your detail with. The better the aggregate signal, the more effective you can push it. Upsetting the weighting ensures the stack cannot be pushed as far, as you will have made your stack noisier than needed; there is no such thing as a free lunch - you cannot simply boost (multiply) a weak O-III dataset to try to compensate for a weak signal. Multiplying the signal multiplies the noise with it, and will thus increase the aggregate noise of your stack.
Needlessly upsetting the SNR in your luminance stack, would be a bad idea
if your goal is merely to balance the coloring to show the location of relative emissions by means of color. If you were to boost the "traditional way" to accomplish that (e.g. just dumb scaling of the signal), then you run into the inevitable problem of boosting the noise floor with it in the luminance domain - as is demonstrated in the video.
Take the example of the O-III clump; if the O-III signal is strong in the aggregate luminance, that clump will show up just fine. If the O-III clump is weak, though isolated, something like Sharp, Entropy or HDR will be able to enhance it (and without significantly exacerbating noise). Ditto if the clump is mired in very strong but diffuse Ha and/or S-II.
The great thing is that the coloring, by itself, is 100% enough to say; there is predominantly O-III here compared to the rest of the image. Whether the clump is bright or faint (luminance), is wholly dependent on how much O-III you acquired versus the other bands, or how much you managed to enhance any structure. You would have likely mentioned to your audience already how much of each band you acquired.
Assuming the specific case of weak O-III, the chrominance "piggybacking" on any Ha or S-II signal still allows you conclusively claim that "there is O-III there according to my chosen emission color balance", even though the weak O-III is mired in much stronger other signal. As said though, if the S-II and Ha is diffuse and the O-III shows structure, recovering the O-III structure is trivial.
Anyhow, sometimes it is helpful to look at the effects on a terrestrial photo, just to see what is happening and whether there is anything untoward happening with detail or colors.
An example;
This gentlemen is feeding the duckies;
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- feedingduckies.jpg (152.19 KiB) Viewed 14906 times
This is what happens if we drop the "O-III" (blue)'s contribution to just 5% for luminance (I'm using the Red/Green/Blue Luminance Contribution sliders in the FilmDev module here and set Blue's contribution to 5%);
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- feedingduckies_OIIIdropped.jpg (146.88 KiB) Viewed 14906 times
E.g. this here is the equivalent of a SHO scene where we used O-III for chrominance 20x stronger than for luminance.
We are now relying mostly on the luminance of the "Ha" and "S-II", but the scene is still entirely coherent, balanced, informative and true to life.
We can even still sort of tell that the gentleman's pants and coat are blue. We are not lying to the viewer, we haven't
changed any details, and we haven't changed the color of his coat. The only thing that happened is that any predominantly blue details (but
also any associated noise!) are a now harder to see. But, remember, that was the best we could do with our poor 5% O-III dataset. Not too shabby, I'd say.
Let's now try to recover some details;
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- feedingduckies_OIIIdropped_shadowslifted.jpg (150.42 KiB) Viewed 14906 times
This is the gentleman with lifted shadows (Gamma Shadows (Lift) set to 1.25 in the HDR module). Notice the recovery of detail in his "O-III clump colored" coat. This is real detail in the O-III colored area. It will be noisier, sure. Nevertheless it is real detail. And if that detail is blue, then that detail exists in a relatively O-III dominant area. Due to the decoupling of chrominance (100%) and luminance (5%) the recovered detail will be a lot of boosted Ha or S-II as well (if any of that exists in his O-III clump colored coat). That does, however, not change that the detail - whatever its make up may be - exists in an O-III dominant area as determined by our chosen color/band balance. It remains a fact.
Or in other words, taking it completely to the extreme, you don't even have to show
any O-III detail
at all to still be able to claim through the use of color alone that an area is dominant in O-III relative to another in outer space. Your claim is valid and anyone can repeat the experiment and verify your claim. The detail in that area also exists, and anyone can verify that as well.
Or in other words, both your detail and color in the same image absolutely have documentary value, even when they are decoupled.
Of course, I may also be dreaming up situations that don't happen, or rarely ever do, in actual real data. Since OIII and SII may well only occur in conjunction with dominant Ha most of the time, and as to structure they would be shadowing each other based on foreground/background, probably in a complex manner.
I can think of a few cases where O-III definitely "stands on its own", such as the
Crescent Nebula, or the Giant Squid Nebula (OU 4).
The O-III in the Crescent can indeed be a little (a little!) trickier to process in luminance compared to resorting to the "sledgehammer" of multiplying O-III in the case of weak O-III, but OU 4 is a good example of O-III mostly existing against a "backdrop" of more diffuse Ha, making it trivial to enhance.
Anyway, yeah probably a self-inflicted rabbit hole.
Rabbit holes are awesome. As long as you get out of them again.