Well, I
thought they were burned in, because if you hit keep they are still there (in which case I would undo).
But after some playing around tonight I don't think they are permanent, perhaps just annoying?
I used the trusty ST M42 tutorial again like with the wild pixels. Same workflow to start, except now right to color after final AutoDev. After star sampling mask I inverted it, as if I planned to saturate the stars differently. Then, even just one click of fuzz, and color artifacts appear. Possibly all over -- changes to the channel bias sliders and saturation sliders make all sorts of funny things happen. If you keep, they remain. Same if you go into color again (inverted) to then color the stars.
However, denoise completely removes them, as do some other modules such as SS dimsmall, filter, shrink (although you really can't use the before/after toggle to see the "real" before and after). HDR, interestingly, just modifies the artifacts but doesn't erase them, again preventing you from seeing what's happening. Not that I normally go backwards to HDR after color anyway, but was just experimenting. But even in that case, the final denoise again makes them go away.
So..interesting. A pesky ghost that gets in the way but in the end not really there.
