Hi Ivo,
I was referring to something different. The Color Module applies a R/G bias correction applied to the whole image. I am talking about the software checking the pixel's R/G levels first and in case the correleation was high (i.e. similar R/G values), the filter would add the same absolut amount of R&G. If the correlation is low, it would leave R/G levels alone. Same below a certain threshold.
Example 1: a yellow star without LP filter may have R=90% & G=90%. With a LP filter on, yellow is reduced, but because stars are black body radiators, we would still see quite equal R/G values let's say R=70% & G=70%. All the Tool would do is detect this correlation (R/G=1) and boost R & G by the same level amount (not percentage!) which effectively adds yellow and restores the initial brightness of the yellow tone.
Example 2: an orange star without LP filter may have R=90% & G=60%. With a LP filter on, the yellow is reduced, but we would still see similar R/G values let say R=70% & G=35%. The star has now become very orange. This is what we see on LP shots, the yellow stars turn into either green or orange! All the Tool would do is detect the correlation (R/G=0,5) and boost R & G by the same level amount (not percentage!), yet with a smaller amount. This effectively adds yellow to the orange star only and turns its hue back towards a more yellow orange. Same is for "greenish" stars that are actuallly yellow-white.
Example 3: An O-III region shows 90% G but only 10% G. The tool would not see correlation between R&G channels hence leave the pixels alone and NOT add yellows here. Similar is for H-alpha with high R and low G.
Example 4: H-II regions with both H-alpha and H-beta. This is would make the tool work "in error". One may work on a Star Mask or increase the threshold, so it wold work on light yellow stars only.
Example5: Dark background may have a high correlation, but will be under a threshold below the Filter would not work, so black will not be changed.
Example 6: A white star may have R=G=B=70%. It would have sight yellow added, due to high correlation between R&G. This helps turning the rather hollow "LED" white tone more into a natural white as yellows become present again.
And that's the differences to the Color Module:
- it will add a yellow amount (same amount of R&G) instead of applying a constant factor to the R resp. G.
- it would do so depending on the actual pixel content, instead of applying a constant "yellow filter" to all selected pixels
- by doing so it would shift light orange and light green hues towards yellow, effectively widening the spectral coverage - in other words: recreate the lost yellows of black body radiators per pixel.
- It would leave all pixels of different hues alone, i.e. work selectively
I agree recreating colors is fundamentally not possible. This approach will surely fail shooting a natural landscape with LP filters. Yet, I think it still would improve stars & galaxies, because luckily these are black body radiators which preserve some color information even if small portions got cut.The only other objects in Deep Sky would be Gas clouds with low correlation (except H-beta, example 4). Hence I think it would work.
And yes, I agree this is not a scientific approach like shooting an extra color stack but the again LP filters aren't! Yet this feature would help improve shots of all the folks that need LPs and may not have the time for extensive nightshifts
. But the math for that would be rather simple - probably a small set of wide and narrow gauss curve responses for the R&G correlation would do, along with a threshold plus a total "strength" parameter to control the "yellow" amount.
regards,
hixx