Mask fuzz artifacts in Color
Posted: Tue Aug 24, 2021 9:35 pm
Sometimes, but off the top of my head not always, I see random artifacts when using mask fuzz. I believe it is only in the color module. The artifacts appear to bear no relation to the actual mask edges, and can just sort of appear anywhere, or scattered everywhere. Though in this screenshot I believe they are all within the green pixels. I would have to test more to see if that's always the case - it might be. The mask in this case (I screenshot that too) is sort of an amorphous blob surrounding the Cocoon, with a few internal stars deselected.
When this occurs, it precludes the technique of say, different balance or saturation amounts between star field and target, or target and surrounding background, etc., at least if you want to use fuzz to smooth possible blending. I don't usually do that except in rare needed cases, so I always forget about this bug.
Here's a screenshot I took of it happening last night. This is 1.8.511a, but this goes well back into at least 1.7. As said, I always just kind of forget about it until I need color mask fuzz, say oh yeah that's a bummer guess I can't do that...and then I forget about it again.
When this occurs, it precludes the technique of say, different balance or saturation amounts between star field and target, or target and surrounding background, etc., at least if you want to use fuzz to smooth possible blending. I don't usually do that except in rare needed cases, so I always forget about this bug.
Here's a screenshot I took of it happening last night. This is 1.8.511a, but this goes well back into at least 1.7. As said, I always just kind of forget about it until I need color mask fuzz, say oh yeah that's a bummer guess I can't do that...and then I forget about it again.