OSC duoband HOO strategies
Posted: Sat Nov 02, 2024 3:47 pm
Just messing around with my Wizard nebula data while I wait for more clear nights. No broadband stars yet, just ~11 hours of L-Ultimate duoband using the AT130EDT refractor.
My normal process produces about what I expected going in:
Pushing back the red any more than that starts to get less and less attractive to my eye.
The 'playing around' part started with thinking about using Wipe separately on the red vs the green+blue. Why stop there? I processed the G+B channels completely separately as just b&w luminance, with a pointed effort to push the Oiii component as hard as I dared. Most of the push happened in Optidev, where I bumped the initial gamma way up (1.5) and squeezed the shadow dynamic range allocation way down (~5%). I squeezed shadow dynamic range again in Contrast. No HDR or Sharp on the Oiii, just SVD. Then a heavy-handed SS using Isolate, then default NR and saved out as a b&w tiff.
For the Ha, I processed as I normally would - Optidev, Contrast, HDR (toned way down), Sharp, SVD. A rather light touch of SS (dimsmall at ~70% strength) and a light touch with NR.
Then back to Compose with the Ha in red and the Oiii in green and blue. I told Compose to use the Ha as the primary luminance by setting the red time to quite a lot more than the g/b. The only module I was for the composite was Color:
I wouldn't use that version, but it seems promising? Has anyone else played around with separate Ha/Oiii processing for duoband? Any tips and tricks?
My normal process produces about what I expected going in:
Pushing back the red any more than that starts to get less and less attractive to my eye.
The 'playing around' part started with thinking about using Wipe separately on the red vs the green+blue. Why stop there? I processed the G+B channels completely separately as just b&w luminance, with a pointed effort to push the Oiii component as hard as I dared. Most of the push happened in Optidev, where I bumped the initial gamma way up (1.5) and squeezed the shadow dynamic range allocation way down (~5%). I squeezed shadow dynamic range again in Contrast. No HDR or Sharp on the Oiii, just SVD. Then a heavy-handed SS using Isolate, then default NR and saved out as a b&w tiff.
For the Ha, I processed as I normally would - Optidev, Contrast, HDR (toned way down), Sharp, SVD. A rather light touch of SS (dimsmall at ~70% strength) and a light touch with NR.
Then back to Compose with the Ha in red and the Oiii in green and blue. I told Compose to use the Ha as the primary luminance by setting the red time to quite a lot more than the g/b. The only module I was for the composite was Color:
I wouldn't use that version, but it seems promising? Has anyone else played around with separate Ha/Oiii processing for duoband? Any tips and tricks?