Channel mapping and matrices
Posted: Sun Aug 21, 2022 5:25 am
As of this week, I finally have a fully-complete 7x2 EFW. This now has me thinking about NB mapping in ST again, since I will soon do it with my own data.
I know ST is unique (and keeps us within guardrails) with the compose and color, split parallel luminance and chrominance, plus the pre-fab matrices, but I was still wondering if anyone knows a resource for a better understanding of what is going on with these techniques. Nuts and bolts sort of. I've looked about but haven't found much yet.
I believe in other solutions this is generally, though probably not identically, available via channel pixel math equations. I read them but I can't say I always understand them. Or perhaps more so - I am often skeptical when they are posted. But that could be because I don't understand them yet.
For example, in one case a greater than 1.0 multiplier of Ha was fed into the R channel, with the OIII subtracted from it. I'm baffled, but it is giving me a "red flag" feeling. Could be the obvious of creating a hole in the Ha to stick the OIII through?
In any event, I notice in the matrix list that all the mapping adds (are they actual addition functions?) add up to 100% for each of the R, G, and B channels as mapped into by the S, H, and O components. This of course seems unlikely to be coincidental, and so must have some good cause. I was thinking perhaps clipping prevention, but then again if these are linear functions that probably isn't a concern (other than star cores?).
Anyway, since we can't go beyond the presets I know we also probably can't go astray in ST with "wrong" pixel math, and that the mapping just dictates the three hues we will be working with for our relative emission concentrations. Those I can look at the formulas and get a good sense of what the colors will be.
But I'm still curious and want to understand what I read out there in the wild (not a how to but more of a why, and what is and isn't ethical). If anyone knows any good tutorials...
I know ST is unique (and keeps us within guardrails) with the compose and color, split parallel luminance and chrominance, plus the pre-fab matrices, but I was still wondering if anyone knows a resource for a better understanding of what is going on with these techniques. Nuts and bolts sort of. I've looked about but haven't found much yet.
I believe in other solutions this is generally, though probably not identically, available via channel pixel math equations. I read them but I can't say I always understand them. Or perhaps more so - I am often skeptical when they are posted. But that could be because I don't understand them yet.
For example, in one case a greater than 1.0 multiplier of Ha was fed into the R channel, with the OIII subtracted from it. I'm baffled, but it is giving me a "red flag" feeling. Could be the obvious of creating a hole in the Ha to stick the OIII through?
In any event, I notice in the matrix list that all the mapping adds (are they actual addition functions?) add up to 100% for each of the R, G, and B channels as mapped into by the S, H, and O components. This of course seems unlikely to be coincidental, and so must have some good cause. I was thinking perhaps clipping prevention, but then again if these are linear functions that probably isn't a concern (other than star cores?).
Anyway, since we can't go beyond the presets I know we also probably can't go astray in ST with "wrong" pixel math, and that the mapping just dictates the three hues we will be working with for our relative emission concentrations. Those I can look at the formulas and get a good sense of what the colors will be.
But I'm still curious and want to understand what I read out there in the wild (not a how to but more of a why, and what is and isn't ethical). If anyone knows any good tutorials...