Mike in Rancho wrote: ↑Fri Jan 14, 2022 11:36 pm
Thanks again Ivo. That is interesting.
So each channel is really adjusted independently. But I presume it is the 3D nature of each pixel that makes it appear that the effect is relativistic. Well, it guess it actually truly is relativistic the way the three channels create final pixel colors.
And the fact the multiplier is applied at a linear data level, which we can assume is a pretty low absolute amount, is why one can have multipliers like 20.0 at the max. Though both of those facts would make me start wondering about quantization. Must think more.
Indeed, it's all purely to change the strength of a channel
relative to the others.
For the purpose of bog standard RGB color balancing, small factors (<3.0) are almost always sufficient (RGB filters roughly attenuate the signal the same amount, ditto for R, G and B response of the underlying sensor). Terrestrial imaging assumes "white" light being absorbed in some parts of the spectrum more than others, and the remainder reflected.
Objects in space are a whole different ball game, most of the time they don't reflect but emit light themselves (often at very specific wavelengths). Add to that picking and choosing very narrow slivers of the spectrum, and the discrepancies between the channels can be much bigger (infamous example the crazy strong Ha vs most other bands in, for example SHO or HOO composites).
Higher multiplication (or attenuation) factors are often needed to balance the fainter signal in the other bands vs the overwhelming signal of other band(s).
I played with Synth some but am somewhat lost, so more work to do there. I was able to put in all the correct parameters for aperture, focal length, and on page two the proper field of view, but it still seemed pretty mask dependent and while I could get a pretty close match, it wasn't spot on. For some stars the synth spikes would be much greater than reality, for others the opposite. And as far as the star itself, well, I'm a bit uncertain there. Might need to play more with brightness, gamma, and so on. Also not sure where I can find what it is showing me about the PSF that might be useful for how to set the Airy disk in SS.
I wouldn't spend too much time with the Synth module for the purpose of processing an image. It is mostly meant as an educational tool to show you what goes into a PSF as we ultimately see it in out images. Most of the compositing is decidedly less scientific/correct/useful, except choosing the blur (very close to how the atmosphere works). The one thing that is
very important (and pertinent to the SS module / Airy Disc size setting) there though is this;
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- synth2.jpg (83.69 KiB) Viewed 4033 times
(incorrect size setting given the image - this setting is more suitable for a narrow field image)
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- synth1.jpg (82.88 KiB) Viewed 4033 times
(more plausible setting, suitable for a widefield)
Notice how the stars look
very different, purely because of the scale (size) of the - otherwise identical - PSF that is applied. The takeaway should be that in the SS module the size of the Airy Disc (a specific/universal kind of PSF - that of a circular opening) is just as important. At the very least, you should try to match the Aity Disc size to the angular size of the image somewhat.
The Synth module just lets you go nuts with PSF modelling (and shows you what
actually goes into the mix of how a PSF comes about), the SS module not at all (you get a single parameter), but the principle of matching PSF scale to image scale remains the same.
The SS module needs a plausible PSF size for the image scale for completely different reasons, and doesn't need a perfect match for your optics, but at least a ballpark scale/size will help it.
Does that make sense?
I maybe use the term halo all the time myself. Should it be limited instead to just artifacts of filters and the like? But if it is just the "normal" halo, even if using the term halo, I still have come around to understanding them as part and parcel of the optics and what was legitimately captured. And is one reason I raise my eyebrow at too much halo-fixing or goodness, star removal. The halo pixels were likely burned out somewhat by the stars, it's set into the data that way, so not like one can remove the halo and now see what was behind it.
However, even things like the ST module description for Shrink use the term "halo." Is there an actual difference between star halo and star diffraction effect (aside from spikes, of course) that we should learn? I've been considering them the same thing really.
A
true halo is typically caused by something very different to what astronomers deal with. However the sort of signature
reminiscent of a halo (e.g. clear boundary or ring), of course, definitely happens in astronomy. For instance, a pure
Airy disc pattern does have discernable rings, and depending on the optics, the first two or three rings may be indeed be visible if a star is sufficiently bright.
Another halo-
like phenomenon can be caused by secondary reflections, essentially adding a small ghost image of the circular opening on top of a bright star. Where there is a central obstruction (e.g. for a secondary mirror), this can really start giving the impression of a ring (for examples, see
here,
here and
here).
So, if you want to be pedantic, diffraction patterns are definitely not halos, though in a handful of cases, some diffraction patterns may be reminiscent of halos.