HDR Module Use
Posted: Tue Feb 07, 2017 9:03 am
Here are some notes relating to using this module. It is not the only way to use the module - please experiment and provide feedback.
They relate to StarTools version 1.5 and later
Please let me know if anyone sees any errors or has any additional advice they think helpful so this post can be improved.
I will update this post as needed.
For an index of similar notes on the other StarTools modules see StarTools Main Window Use.
HDR Module
Purpose:
For a general overview see HDR: Automated Local Dynamic Range Optimization
The HDR module digs out small detail hidden in the image. It provides an automated curve manipulation. HDR can operate on the either the image detail brightness, colour, or both.
Useful Sources
The processing tutorial video M8 in Color with modest data describes the use of the HDR module between 5m58s and 6m22s.
The Hangout discussion of StarTools with Ivo discusses the HDR module between about 1h02m and 1h07m.
When to use:
AutoDev-{Band/Lens}-Bin-Crop-Wipe-AutoDev(or Develop)-{Decon/Sharp/Contrast/HDR/Flux/Life}-Color-{Entropy/Filter}-Denoise-{Layer/Shrink/Heal/Repair/Synth}
Example Workflow (v1.6):
AutoDev-{Band/Lens}-Bin-Crop-Wipe-AutoDev (or Develop)-{Contrast/HDR/Sharp/Decon/Flux/Life}-Color-{Entropy/Filter}-Denoise (or Denoise 2)-{Layer/Shrink/Heal/Repair/Synth/Stereo 3D}
Key: {...} optional modules
Method:
This is a way of using the module which should give good results in most cases:
Masking out the effect of HDR on stars
This is a technique for selectively removing the effect of the last module. See this forum topic. It can be used to remove the effect of the HDR Module on stars.
Presets:
Sets values for the Algorithm, Dark/Bright Response, and Detail Size Range settings.
Select the main algorithm HDR will use - linked to the presets:
Sets how strong the effect of the algorithm is in the brightest and darkest parts of the image.
Sets how strong the effect should be overall - applies to the Reveal algorithm only.
Sets the degree of precision HDR should use to identify small detail - affects speed of processing.
Sets what detail size HDR should concentrate on in order to bring out the most detail.
Sets whether HDR should work on brightness detail, colour detail or both.
The HDR module uses algorithms considered better than techniques like wavelet layers, or global manipulation of shadow, midtone and highlight.
The HDR module takes into account psycho-visual theory (i.e. the way human vision perceives and processes detail). The result is an artefact free, totally natural looking image with real detail that does not suffer from the problems that other approaches suffer from, such as looking 'flat', looking too busy, or blowing out highlights such as stars.
They relate to StarTools version 1.5 and later
Please let me know if anyone sees any errors or has any additional advice they think helpful so this post can be improved.
I will update this post as needed.
For an index of similar notes on the other StarTools modules see StarTools Main Window Use.
HDR Module
Purpose:
- To optimise an images medium-to-small local contrast.
For a general overview see HDR: Automated Local Dynamic Range Optimization
The HDR module digs out small detail hidden in the image. It provides an automated curve manipulation. HDR can operate on the either the image detail brightness, colour, or both.
Useful Sources
The processing tutorial video M8 in Color with modest data describes the use of the HDR module between 5m58s and 6m22s.
The Hangout discussion of StarTools with Ivo discusses the HDR module between about 1h02m and 1h07m.
When to use:
- After the final global stretch (Develop or AutoDev) and the Decon module (if used).
- Can be re-used if you have a number of different HDR problems - at different scales for instance.
AutoDev-{Band/Lens}-Bin-Crop-Wipe-AutoDev(or Develop)-{Decon/Sharp/Contrast/HDR/Flux/Life}-Color-{Entropy/Filter}-Denoise-{Layer/Shrink/Heal/Repair/Synth}
Example Workflow (v1.6):
AutoDev-{Band/Lens}-Bin-Crop-Wipe-AutoDev (or Develop)-{Contrast/HDR/Sharp/Decon/Flux/Life}-Color-{Entropy/Filter}-Denoise (or Denoise 2)-{Layer/Shrink/Heal/Repair/Synth/Stereo 3D}
Key: {...} optional modules
Method:
This is a way of using the module which should give good results in most cases:
- Select the appropriate preset: Optimise, Equalize, Tame, Reveal - see options below.
- Adjust the Detail Size Range to target the size of detail you want.
- Toggle top "Pre Tweak/Post Tweak" button to see effect of last adjustment if needed.
- Toggle top "Before/After" button to see effect of module if needed.
- Press 'Keep' when done.
- Enhanced detail in the area you targeted.
- Re-use the module to target other areas as needed.
- Use the other optional modules as shown in the workflow. Then use the Color module.
Masking out the effect of HDR on stars
This is a technique for selectively removing the effect of the last module. See this forum topic. It can be used to remove the effect of the HDR Module on stars.
- Launch the Layer Module
- Open the Mask editor
- Create Mask - Auto Stars Do - Keep
- In Layer Module - Copy the Undo buffer to the foreground layer - Undo > Fg
- You can mask the effect of the HDR module as required - The mask active (green) area is the area where the effect of the HDR module is undone.
- Adjust Mask Fuzz to get a smooth transition
- Adjust the mask to include as many of the pixels surrounding the stars as you want - use Grow or Shrink as needed.
- Keep the result when done.
Presets:
Sets values for the Algorithm, Dark/Bright Response, and Detail Size Range settings.
- Optimise - accentuates detail it can find (uses Optimize Soft algorithm).
- Equalise - brings out detail in both shadows and highlights.
- Tame - brings out detail in bright areas such as galaxy cores, like Equalize but doesn't brighten faint detail.
- RevealCore - reveals details in almost-overexposed cores (uses the Reveal DSO Core algorithm).
Select the main algorithm HDR will use - linked to the presets:
- Equalize - brings out detail in both shadows and highlights.
- Optimize Soft - accentuates detail it can find.
- Optimise Hard - a more aggressive version of 'Optimize Soft'.
- Tame Highlights - brings out detail in bright areas such as galaxy cores, like Equalize but doesn't brighten faint detail.
- Reveal DSO Core - reveals details in almost-overexposed cores.
- Reveal All.
- Brighten Dark - brings out detail in dark areas such as galaxy cores, like Equalize but doesn't tone down highlights.
- Defaults to 'Reveal All'.
Sets how strong the effect of the algorithm is in the brightest and darkest parts of the image.
- Default is 1.00. Range is from 0.00 to Full (10.00).
Sets how strong the effect should be overall - applies to the Reveal algorithm only.
- Default is 1.0. Range is from 1.0 to 3.9.
Sets the degree of precision HDR should use to identify small detail - affects speed of processing.
- Values of Max, Medium (Faster), Low (Fastest).
- Default is 'Max'.
Sets what detail size HDR should concentrate on in order to bring out the most detail.
- Default is 20 pixels. Range is from 0 pixels to Max width.
- A small setting will separate out the details and make them stand on their own. This highlights detail but may seem harsh or flat.
- A large setting will make the details fit in with the rest of the image. This will appear soft and natural but some detail may seem obscured.
Sets whether HDR should work on brightness detail, colour detail or both.
- Values of 'Brightness Only', 'Color Only' or 'Brightness and Color'.
- Default is 'Brightness Only'.
The HDR module uses algorithms considered better than techniques like wavelet layers, or global manipulation of shadow, midtone and highlight.
The HDR module takes into account psycho-visual theory (i.e. the way human vision perceives and processes detail). The result is an artefact free, totally natural looking image with real detail that does not suffer from the problems that other approaches suffer from, such as looking 'flat', looking too busy, or blowing out highlights such as stars.