Hi,
Let me say first off that there is no such thing as dumb question! (except for the one never asked
). Personally I'm pretty impressed with your break-neck progress - love your Orion wide field on Cloudy Nights; perfectly framed and bringing out Barnard's loop like that, is just the icing on the cake!
Yep, chromatic aberration can be a real pain, but putting up with it (and working around it) lets you use some, otherwise really fantastic, bang-for-your buck gear.
There is a number of things you can do in StarTools. Indeed, knowing that only certain channels exhibit the out-of-focus behavior can be used to your advantage.
The Green channel is typically the most reliable and there are a number of ways to take advantage of that knowledge.
For example, you could launch the LRGB module, click 'Green', loading just the green channel of the data. StarTools will automatically propagate the green data to the red and blue channel, so that, without any further loading, you'll end up with a grayscale image that represents the green channel's luminance data; i.e. a synthetic luminance frame.
If all is well, the halos in the synthetic luminance frame should be small or non-existent.
You can then process this image as normal. Then, when you're done, you can reintroduce color using the LRGB module, by loading the image you just processed as a luminance frame, while you specify the original image for the red, green and blue data. This way the luminance data will have come from the green channel only, but you still have a color image.
Another, quicker way of doing something (effectively) similar, is to load your image, process your image as normal (don't modify color yet) and at the end launch the Develop module (stretch as-is - don't redo global stretch!). There's a nifty feature in the Develop module that will allow you to specify the luminance contribution of the individual channels. Simply set green at 100% and read and blue to 0% (or anything in between that looks good). Again, color will be retained, but the luminance contribution will change.
Lastly
there is the fringe killer functionality that will help reduce aberrant color. Using it in conjunction with the magic module (star size manipulation through, for example the Tighten and/or Shrink algorithms), should allow you to effectively tame the offending stars.
Hope this helps!
Cheers,