ST, Open, and Bayer Drizzle
Posted: Mon Jan 17, 2022 11:20 pm
Leave it to me to start asking questions about ST's most basic of buttons -- OPEN!
From the descriptions and various forms of documentation, center option is (of the top of my head) for OSC, bayered, not white balanced. This takes advantage of 2xG automatically for creation of a synth L, and we get to process in Compose mode. Left option is for not bayered, or is white balanced, and processes in old-school color from the get go.
Sort of?
What does ST mean by "bayered"? Debayered, as in color interpolated demosaicking? How does stacking with CFA drizzle in lieu of debayering (if Bayer drizzle is not considered "debayering") affect our choice here? Technically it is just a complicated stacking algorithm that uses the relative "movement" of frames in order to average real R, G, and B values for any given X, Y pixel.
The background story is I just tried this on my January M42 data. Heavily flawed data mind you, but I am now working on my Newt's multitude of light leaks.
The stack was created from about 1260 10-second subs, over two nights, with an aggregate of just over 100 dithers completed. Perhaps not enough?
First reflection, the resultant stack is way way dark compared to an interpolated version of the same data. I must think on if that is a correct output. I believe using either open option still requires use of significant tweaking (mostly gamma) in the first AutoDev to even see what is there. But ST manages it. Wipe, with color showing, seems to act in a mostly normal fashion, though if you pixel peep you can see that there is perhaps a graininess to the pixel colors. Possibly more dithers would have improved pixel sampling for the averaging to work better? Post-wipe AutoDev seems to work in normal fashion, as does everything else.*
Changing the zoom level also causes significant detail and color artifacting, in a really bizarre but sometimes pretty manner. I am thinking this has more to do with the graphics display and monitor capabilities, maybe?
Resampling/SNR recovery with bin does seem to help, if one tries that. Also, at the end, SS and denoise will smooth out the scattered color graininess even if bin is never run.
I am not sure if I have achieved improved resolution, which is supposed to be the point of Bayer drizzle. Interpolation is pretty good.
*Two items that seemed to be acting differently. One is, that even with a linear left-option open, while the first AutoDev was in color, after Wipe ST seemed to go into compose mode and I processed in grayscale until hitting the color module. Unless...well I just don't know.
The other is that SVD could not create a usable apod mask. I suppose I should have tried to create it manually, but even on the bright stars it picked up, the mask was not showing good profiles. Like everything was too dim or dark. In fact, star mask generation and some other functions (where ST builds up models during entry to the module) all seemed to be getting a bit laggy trying to handle this dataset. Odd.
Alright, so that was a novel. In case anyone wants to try it out, here's a link to two datasets, one normal and the other Bayer drizzle. Again, I apologize for the crazy gradients and color anomalies from the light leaks. I'll have those fixed soon. Meanwhile, some cropping is in order.
https://drive.google.com/drive/folders/ ... sp=sharing
Gracias!
From the descriptions and various forms of documentation, center option is (of the top of my head) for OSC, bayered, not white balanced. This takes advantage of 2xG automatically for creation of a synth L, and we get to process in Compose mode. Left option is for not bayered, or is white balanced, and processes in old-school color from the get go.
Sort of?
What does ST mean by "bayered"? Debayered, as in color interpolated demosaicking? How does stacking with CFA drizzle in lieu of debayering (if Bayer drizzle is not considered "debayering") affect our choice here? Technically it is just a complicated stacking algorithm that uses the relative "movement" of frames in order to average real R, G, and B values for any given X, Y pixel.
The background story is I just tried this on my January M42 data. Heavily flawed data mind you, but I am now working on my Newt's multitude of light leaks.
The stack was created from about 1260 10-second subs, over two nights, with an aggregate of just over 100 dithers completed. Perhaps not enough?
First reflection, the resultant stack is way way dark compared to an interpolated version of the same data. I must think on if that is a correct output. I believe using either open option still requires use of significant tweaking (mostly gamma) in the first AutoDev to even see what is there. But ST manages it. Wipe, with color showing, seems to act in a mostly normal fashion, though if you pixel peep you can see that there is perhaps a graininess to the pixel colors. Possibly more dithers would have improved pixel sampling for the averaging to work better? Post-wipe AutoDev seems to work in normal fashion, as does everything else.*
Changing the zoom level also causes significant detail and color artifacting, in a really bizarre but sometimes pretty manner. I am thinking this has more to do with the graphics display and monitor capabilities, maybe?
Resampling/SNR recovery with bin does seem to help, if one tries that. Also, at the end, SS and denoise will smooth out the scattered color graininess even if bin is never run.
I am not sure if I have achieved improved resolution, which is supposed to be the point of Bayer drizzle. Interpolation is pretty good.
*Two items that seemed to be acting differently. One is, that even with a linear left-option open, while the first AutoDev was in color, after Wipe ST seemed to go into compose mode and I processed in grayscale until hitting the color module. Unless...well I just don't know.
The other is that SVD could not create a usable apod mask. I suppose I should have tried to create it manually, but even on the bright stars it picked up, the mask was not showing good profiles. Like everything was too dim or dark. In fact, star mask generation and some other functions (where ST builds up models during entry to the module) all seemed to be getting a bit laggy trying to handle this dataset. Odd.
Alright, so that was a novel. In case anyone wants to try it out, here's a link to two datasets, one normal and the other Bayer drizzle. Again, I apologize for the crazy gradients and color anomalies from the light leaks. I'll have those fixed soon. Meanwhile, some cropping is in order.
https://drive.google.com/drive/folders/ ... sp=sharing
Gracias!