Help with M3 for a StarTools Noob
Posted: Tue Aug 03, 2021 4:41 am
Hello all. I'm a new StarTools user (coming from PI). I must say, I am really impressed so far. I'm currently spreading the word with my AP friends and am hopeful they will adopt it as well. Up to this point, I've just been trying to get used to the workflow and some of the basics for the modules. I know I have a ton to learn
Having said that, I was hoping to get some advice and any pointers people may want to share. I have a ton of data on my backlog that I want to process. Given what I've seen, I very likely will re-process at least some of my previously processed data with ST. But to begin with, I decided to start with a pretty simple data set of M3.
This data was acquired with an Officina Stellare RH200 with a Trius 814X. We captured a bit more Green data than is used in my image, but several of the exposures had some hideous moonglow so I pitched them for stacking. I stacked in PI with normalization turned off and used the recommended Winsorized Sigma Clipping. We typically do not capture Lum so I created a Syn Lum in PI. I understand that ST can interpolate the Lum, but I didn't want to get too fancy on my first real go at processing, lol. If doing this could bugger anything up, please let me know The totals that were used in the image were (in hours and minutes; 10 min subs):
Red - 4:10
Green - 2:50
Blue - 4:30
https://www.dropbox.com/s/qdk4q5bxt9hnm ... .tiff?dl=0
I have several questions, so I guess I will just shoot and hope someone can help me with them. They are below:
1. Is there any issues with me creating the Lum rather than just having ST interpolate it?
2. Assuming question 1 is ok, what would I use for the exposure time? In this image I used the longest exposure time listed.
3. What can I do to ameliorate the orange stars with the really blown out cores? I tried using the heal module, but did not really get too far with it. Probably more from ignorance that anything else as it is the first "heal" type processing that I've used.
4. Why do the stars have seem to have light x's in their cores wshen zoomed in? I know the obvious answer is don't zoom in so far, but just curious
5. Are there any other tips/tricks you can share to up my game in ST? I plan on making time to sit around and really play with each module in depth to see that they do. I've read many of the guides, the manual, etc. But I am pretty hands on when it comes to learning.
I'll include my log so you can see how I got to here anyway. Maybe you guys can also tell me things I could do better workflow wise. Any and all help is greatly appreciated!
I'm sure I'll have plenty more (hopefully not too stupid) questions. Thanks in advance for any and all help! If any clarification is needed on anything I've posted, I am happy to do so.
Clear skies!
Having said that, I was hoping to get some advice and any pointers people may want to share. I have a ton of data on my backlog that I want to process. Given what I've seen, I very likely will re-process at least some of my previously processed data with ST. But to begin with, I decided to start with a pretty simple data set of M3.
This data was acquired with an Officina Stellare RH200 with a Trius 814X. We captured a bit more Green data than is used in my image, but several of the exposures had some hideous moonglow so I pitched them for stacking. I stacked in PI with normalization turned off and used the recommended Winsorized Sigma Clipping. We typically do not capture Lum so I created a Syn Lum in PI. I understand that ST can interpolate the Lum, but I didn't want to get too fancy on my first real go at processing, lol. If doing this could bugger anything up, please let me know The totals that were used in the image were (in hours and minutes; 10 min subs):
Red - 4:10
Green - 2:50
Blue - 4:30
https://www.dropbox.com/s/qdk4q5bxt9hnm ... .tiff?dl=0
I have several questions, so I guess I will just shoot and hope someone can help me with them. They are below:
1. Is there any issues with me creating the Lum rather than just having ST interpolate it?
2. Assuming question 1 is ok, what would I use for the exposure time? In this image I used the longest exposure time listed.
3. What can I do to ameliorate the orange stars with the really blown out cores? I tried using the heal module, but did not really get too far with it. Probably more from ignorance that anything else as it is the first "heal" type processing that I've used.
4. Why do the stars have seem to have light x's in their cores wshen zoomed in? I know the obvious answer is don't zoom in so far, but just curious
5. Are there any other tips/tricks you can share to up my game in ST? I plan on making time to sit around and really play with each module in depth to see that they do. I've read many of the guides, the manual, etc. But I am pretty hands on when it comes to learning.
I'll include my log so you can see how I got to here anyway. Maybe you guys can also tell me things I could do better workflow wise. Any and all help is greatly appreciated!
Code: Select all
-----------------------------------------------------------
StarTools 1.7.461
Mon Aug 02 21:24:32 2021
-----------------------------------------------------------
Loading luminance channel data
File loaded in LRGB module [F:\M3 in Startools\Master Lum.fit].
Loading red channel data
File loaded in LRGB module [F:\M3 in Startools\Master Red_r.fit].
Loading green channel data
File loaded in LRGB module [F:\M3 in Startools\Master Green_r.fit].
Loading blue channel data
File loaded in LRGB module [F:\M3 in Startools\Master Blue_r.fit].
--- Compose
Parameter [Luminance, Color] set to [L + Synthetic L From RGB, RGB]
Parameter [Color Ch. Interpolation] set to [On]
Parameter [Lum Total Exposure] set to [4h30m (270m) (16200s)]
Parameter [Blue Total Exposure] set to [4h30m (270m) (16200s)]
Parameter [Green Total Exposure] set to [2h50m (170m) (10200s)]
Parameter [Red Total Exposure] set to [4h10m (250m) (15000s)]
Image size is 6776 x 5424
Type of Data: Linear, was not Bayered, or was Bayered + white balanced
--- Bin
Parameter [Scale] set to [scale 50.00% / +2.00 bits / +1.00x SNR improvement]
Image size is 3388 x 2712
--- Crop
Parameter [X1] set to [47 pixels]
Parameter [Y1] set to [63 pixels]
Parameter [X2] set to [3322 pixels (-66)]
Parameter [Y2] set to [2648 pixels (-64)]
Image size is 3275 x 2585
--- Wipe
Parameter [Synthetic Dark/Bias] set to [Off]
Parameter [Gradient Edge Behavior] set to [Absorb 50%]
Parameter [Synthetic Flats] set to [Off]
Parameter [Sampling Precision] set to [256 x 256 pixels]
Parameter [Dark Anomaly Filter] set to [1 pixels]
Parameter [Gradient Falloff] set to [0 %]
Parameter [Synth. Bias Edge Area] set to [100 %]
Parameter [Gradient Aggressiveness] set to [75 %]
--- Auto Develop
Parameter [Ignore Fine Detail <] set to [Off]
Parameter [Outside RoI Influence] set to [15 %]
Parameter [RoI X1] set to [1328 pixels]
Parameter [RoI Y1] set to [1004 pixels]
Parameter [RoI X2] set to [1941 pixels (-1334)]
Parameter [RoI Y2] set to [1549 pixels (-1036)]
Parameter [Detector Gamma] set to [1.00]
Parameter [Shadow Linearity] set to [50 %]
--- Contrast
Parameter [Expose Dark Areas] set to [Yes]
Parameter [Brightness Retention] set to [Off]
Parameter [Precision] set to [256 x 256 pixels]
Parameter [Shadow Detail Size] set to [10 pixels]
Parameter [Locality] set to [50 %]
Parameter [Shadow Dyn Range Alloc] set to [50 %]
--- HDR
Parameter [Small Detail Precision] set to [Max]
Parameter [Channels] set to [Brightness Only]
Parameter [Algorithm] set to [Reveal DSO Core]
Parameter [Dark/Bright Response] set to [Full]
Parameter [Detail Size Range] set to [40 pixels]
Parameter [Strength] set to [1.2]
--- Wavelet Sharpen
Parameter [Structure Size] set to [Large]
Mask used (BASE64 PNG encoded)
--- SNR-aware Wavelet Sharpening
Parameter [Scale 1] set to [100 %]
Parameter [Scale 2] set to [100 %]
Parameter [Scale 3] set to [100 %]
Parameter [Scale 4] set to [100 %]
Parameter [Scale 5] set to [100 %]
Parameter [Mask Fuzz] set to [4 pixels]
Parameter [Amount] set to [300 %]
Parameter [High SNR Size Bias] set to [85 %]
Parameter [Low SNR Size Bias] set to [0 %]
Parameter [Dark/Light Enhance] set to [50% / 50%]
Mask used (BASE64 PNG encoded)
--- Deconvolution
Parameter [Image Type] set to [Deep Space]
Parameter [Secondary PSF] set to [Off (Primary Only)]
Parameter [Primary PSF] set to [Moffat Beta=4.765 (Trujillo)]
Parameter [Primary Radius] set to [2.0 pixels]
Parameter [Iterations] set to [11]
Parameter [Error Diffusion] set to [49 %]
Parameter [Mask Fuzz] set to [8.0 pixels]
Parameter [Deringing] set to [50 %]
--- Fractal Flux: Setup
Parameter [Wavelet Library] set to [Small]
--- Fractal Flux
Parameter [Brightness Mask Mode] set to [Off]
Parameter [Algorithm] set to [Add Detail]
Parameter [Negative Flux] set to [0 %]
Parameter [Positive Flux] set to [25 %]
Parameter [Detail Filter] set to [2.5 pixels]
Parameter [Filter Fuzz] set to [1.0 pixels]
Parameter [Filter Radius] set to [1.5 pixels]
Parameter [Filter Amount] set to [200 %]
Parameter [Mask Fuzz] set to [1.0 pixels]
Parameter [Brightness Mask Power] set to [1.0]
--- Color
Parameter [Bias Slider Mode] set to [Sliders Reduce Color Bias]
Parameter [Style] set to [Scientific (Color Constancy)]
Parameter [LRGB Method Emulation] set to [Straight CIELab Luminance Retention]
Parameter [Matrix] set to [Identity (OFF)]
Parameter [Dark Saturation] set to [2.0]
Parameter [Bright Saturation] set to [Full]
Parameter [Saturation Amount] set to [200 %]
Parameter [Blue Bias Reduce] set to [1.18]
Parameter [Green Bias Reduce] set to [1.12]
Parameter [Red Bias Reduce] set to [1.00]
Parameter [Mask Fuzz] set to [1.0 pixels]
Parameter [Cap Green] set to [0 %]
Parameter [Highlight Repair] set to [Off]
Mask used (BASE64 PNG encoded)
--- Filter
Parameter [Filter Mode] set to [Conservative Nudge]
Parameter [Sampling Method] set to [3x3 Average]
Parameter [Filter Width] set to [5]
Parameter [Mask Fuzz] set to [1.0 pixels]
--- Entropy-driven Detail Enhancement
Parameter [Resolution] set to [High]
Parameter [Channel Selection] set to [All]
Parameter [Strength] set to [100 %]
Parameter [Midtone Pull Filter] set to [20.0 pixels]
Parameter [Midtone Pull Strength] set to [50 %]
Parameter [Dark/Light Enhance] set to [50% / 50%]
--- Super Structure
Parameter [Detail Preservation] set to [Min Distance to 1/2 Unity]
Parameter [Compositing Algorithm] set to [Power of Inverse]
Parameter [Brightness, Color] set to [Process Both]
Parameter [Brightness Retention] set to [Off]
Parameter [Mask Fuzz] set to [1.0 pixels]
Parameter [Airy Disk Radius] set to [50 %]
Parameter [Gamma] set to [0.50]
Parameter [Detail Preservation Radius] set to [40.0 pixels]
Parameter [Saturation] set to [100 %]
Parameter [Strength] set to [75 %]
--- Unified De-Noise
Parameter [Grain Size] set to [7.0 pixels]
Parameter [Walking Noise Size] set to [1.0 pixels]
Parameter [Walking Noise Angle] set to [0]
--- Unified De-Noise
Parameter [Scale 1] set to [95 %]
Parameter [Scale 2] set to [95 %]
Parameter [Scale 3] set to [95 %]
Parameter [Scale 4] set to [95 %]
Parameter [Scale 5] set to [50 %]
Parameter [Grain Equalization] set to [0 %]
Parameter [Scale Correlation] set to [50 %]
Parameter [Color Detail Loss] set to [50 %]
Parameter [Brightness Detail Loss] set to [50 %]
Parameter [Grain Dispersion] set to [7.0 pixels]
Mask used (BASE64 PNG encoded)
--- Heal
Parameter [Quality] set to [Medium]
Parameter [New Darker Than Old] set to [No]
Parameter [Grow Mask] set to [0 pixels]
Parameter [Neighbourhood Samples] set to [0]
Parameter [New Must Be Darker Than] set to [Off]
Parameter [Neighbourhood Area] set to [200 pixels]
Undo
Image size is 3275 x 2585
File saved [F:\M3 in Startools\M3 LLRGB.tiff].
Clear skies!