Blotches patches mitigating high ISO noise
Posted: Sat May 16, 2020 12:37 am
Please, if you know a better approach/workflow (than what is below) for minimizing blotches or patches, let us know. I've seen them on other forums and with Nikon, Canon 60Da, 5Diii, so it is a not-uncommon experience. Ivo, I will do a separate post in feature request about an idea with extra images. The following images are a 400x400 region where the lower left corner is the image center. Just using suggested values:
Almost needless to say the best solution is to improve your signal to noise, and dither (in my case I am positing 15 pixels). Yeah thanks, I can't with my current equipment, and it's not much help for last month's comet... so in the meantime, here is my workflow to mitigate the blotches:
1. autodev - crop - wipe as usual.
2. I do NOT bin, because it makes my dark patches more obvious (binning increases the contrast between dark and not-dark)
3. In wipe, try leaving dark anomaly at 1 or 2 pixels - setting it at 30 just seems to emphasize dark blotches.
4. 2nd autodev : ignore detail at 10 (doesn't seem to really matter); shadow linearity at 15%; [you might want to experiment here]
KEY: gamma at 0.7; different cameras may be better at 0.6 [my 60Da], or 0.8. This pushes the grain fainter! The lower the value, the less you will see the grain. But it also means the fainter the nebular parts get. You'll typically want to keep some.
5. Color: KEY: dark saturation to 1.2. With our problem of high ISO noise, our darker pixels carry a lot of color; setting this value quite low desaturates the noise (as well as the faint parts of the nebula), but as a benefit I don't have oodles of green pixels influencing the overall color balance. Make sure you click on mask, lasso some stars, do, and click sample to get a new color balance. Go back into mask, clear and invert to full, and return to the main color interface. Click keep.
6. Noise reduction: I've been setting grain size at 30, but it's not big enough as far as I can tell.
7. Anything else you need to do, you can at this stage.
8. I move over to GIMP (you can use Photoshop etc) to bring up curves, and play with the high and low end and saturation until I like the result, pushing the blotches to the edge of visibility, keeping as much nebulosity as possible.
Hope this helps! Again, if you have something better, please contribute. Regards,
Alister.
Using gamma at 0.7:
If you look closely, you can still see the blotches, but you can adjust to suit your taste. Like most things in processing, there is a trade-off: eliminating blotches means less nebula.Almost needless to say the best solution is to improve your signal to noise, and dither (in my case I am positing 15 pixels). Yeah thanks, I can't with my current equipment, and it's not much help for last month's comet... so in the meantime, here is my workflow to mitigate the blotches:
1. autodev - crop - wipe as usual.
2. I do NOT bin, because it makes my dark patches more obvious (binning increases the contrast between dark and not-dark)
3. In wipe, try leaving dark anomaly at 1 or 2 pixels - setting it at 30 just seems to emphasize dark blotches.
4. 2nd autodev : ignore detail at 10 (doesn't seem to really matter); shadow linearity at 15%; [you might want to experiment here]
KEY: gamma at 0.7; different cameras may be better at 0.6 [my 60Da], or 0.8. This pushes the grain fainter! The lower the value, the less you will see the grain. But it also means the fainter the nebular parts get. You'll typically want to keep some.
5. Color: KEY: dark saturation to 1.2. With our problem of high ISO noise, our darker pixels carry a lot of color; setting this value quite low desaturates the noise (as well as the faint parts of the nebula), but as a benefit I don't have oodles of green pixels influencing the overall color balance. Make sure you click on mask, lasso some stars, do, and click sample to get a new color balance. Go back into mask, clear and invert to full, and return to the main color interface. Click keep.
6. Noise reduction: I've been setting grain size at 30, but it's not big enough as far as I can tell.
7. Anything else you need to do, you can at this stage.
8. I move over to GIMP (you can use Photoshop etc) to bring up curves, and play with the high and low end and saturation until I like the result, pushing the blotches to the edge of visibility, keeping as much nebulosity as possible.
Hope this helps! Again, if you have something better, please contribute. Regards,
Alister.