(I just split the topic from the feature request
)
Thank you for uploading! I just had a look at the dataset.The main problem seems to be that no dithering has taken place between frames. When going for "advanced", faint objects like these, dithering - like flats - is not really optional. Otherwise you're just fighting the pattern noise (the faint "rain"/streak-like pattern in the background), trying to bring out faint nebulosity that is mired in this these patterns and streaks. This is causing the "mottle" you are referring to. Right now, it's hard to discern for algorithms (and humans) what is aberrant pattern noise and what is real faint detail, which is a shame because otherwise the data is deep enough to bring out lots of detail. Dithering usually also means you can dispense with darks/bias in a lot of cases, so it's really worth doing.
I'm not 100% sure what sort of rendition you are looking for, or how much nebulosity you wish to bring out, but I went with the following rendition;
--- Auto Develop
To see what we got. We can see a blue bias, oversampling, some noise, stacking artifacts
--- Bin
Parameter [Scale] set to [(scale/noise reduction 25.00%)/(1600.00%)/(+4.00 bits)]
Image size is 1498 x 997
--- Rotate
Parameter [Angle] set to [180.00]
--- Crop
Remove stacking artefacts.
Parameter [X1] set to [6 pixels]
Parameter [Y1] set to [5 pixels]
Parameter [X2] set to [1495 pixels (-3)]
Parameter [Y2] set to [994 pixels (-3)]
Image size is 1489 x 989
--- Wipe
It seems like the flats aren't fully correcting light fall-off/vignetting (or possibly over-correcting).
Vignetting preset with tweaked Corner Aggressiveness
Parameter [Dark Anomaly Filter] set to [3 pixels] to catch any dark pixels
Parameter [Corner Aggressiveness] set to [93 %]
--- Auto Develop
Final global stretch. I use a slice of the nebula as a good sample of what we want AutoDev to optimize for.
Parameter [Ignore Fine Detail <] set to [Off]
Parameter [RoI X1] set to [414 pixels]
Parameter [RoI Y1] set to [470 pixels]
Parameter [RoI X2] set to [935 pixels (-554)]
Parameter [RoI Y2] set to [537 pixels (-452)]
--- Color
Color balancing LP-filtered data is always tricky/impossible, as chunks of the spectrum are simply missing. I decided to just concentrate on getting the popular red/blue "HOO" rendering.
Parameter [Blue Bias Reduce] set to [1.25]
Parameter [Red Bias Reduce] set to [1.05]
Parameter [Cap Green] set to [100 %] (only use as last resort on non-LP-filtered data)
--- Life
Simple Isolate preset (which is the default as of 1.5). No mask!
Parameter [Inherit Brightness, Color] set to [Off] (this modifies the coloring too)
Parameter [Saturation] set to [200 %]
Parameter [Strength] set to [50 %]
--- Develop
Added a slight skyglow
Parameter [Skyglow] set to [3 %]
--- Wavelet De-Noise
Default.
Parameter [Grain Size] set to [4.5 pixels]
Hope this helps!