@Stefan B
Without delving into some deep, deep color theory (
this is a great start if your're interested), it is important to understand that there are;
1. limitations to how color can be rendered
2. limitations to how color can be converted between color spaces (and their
gamuts)
3. limitations to how color is perceived by a human (
great video here)
There is a reason why there are multiple ways ("LRGB emulation") in StarTools to put luminance and chrominance together into a coherent image. The reason is that you cannot perfectly match luminance with color and the other way around. For example, on an sRGB calibrated screen, pure blue (e.g. blue 255 on an 8-bit screen) is ~11% as bright as white. Yet pure green (e.g. green 255 on an 8-bit screen) is ~57% as bright as full white.
In other words, there is a disconnect between how bright we perceive something (and can render something) and what color that something can have.
Or in other words, it much easier to show something bright that is pure green, than it is to show something that is pure blue (we run out of values much quicker).
So what do you do if you try to depict something that is
extremely blue and
extremely bright? Well...
- You can "cheat" by "borrowing" (using) brightness from the other channels in a way that people can't notice very well, by using a different color space that uses better (but usually not perfect) perceptual uniformity (for example CIELAB).
- You can use progressive desaturation ("fading to white") for values as they get brighter (historically the most used and the most 'naive').
- You can completely ignore brightness differences and accept that blue things will look darker (preserving color ratios).
- Or you can use combinations of all these things.
All these things will greatly impact how brighter values are rendered in your image. Stars are always the brightest things in your images, so you will notice differences there the most.
There are really no right or wrong answers here - one can argue pros and cons for any of the above.
Hope this helps!