22 x iso200 x 30 secs under Bortle 5 skies preprocessing in Siril. This is a slightly pixelated png screenshot from Siril imported to ST. And while very likely the best focus my gear can do having picked out the stars in the trapezium.
Is there a way to do a logarithm stretch in ST. For this kind of work it would be very useful. A full stretch just obliterates the core. The halos around the bigger stars seem a lost cause. Can't improve on those at all.
Logarithm stretch ?
Logarithm stretch ?
Last edited by grc02 on Wed Apr 02, 2025 12:18 pm, edited 1 time in total.
Re: Logarithm stretch ?
Hi,
I'm not entirely sure what you mean by "logarithmic stretch", but indeed all stretches in StarTools' OptiDev and FilmDev are non-linear.
Stretches based on this or that specific mathematical function will never yield optimal or predictable results (in terms of interface). And while global stretching will always be a (necessary) compromise, StarTools' Optidev generates custom linear stretch functions that is based on a region of interest (RoI). This is by far the most useful way of using a global stretch. In this case, for example, you may wish to specify a RoI over the trapezium.
However, in general it is better to choose a stretch that works to show the entire object, and then further tame a bright cores (like that of M42) using local dynamic range manipulation algorithms as found in the Contrast and HDR modules.
Hope that helps!
I'm not entirely sure what you mean by "logarithmic stretch", but indeed all stretches in StarTools' OptiDev and FilmDev are non-linear.
Stretches based on this or that specific mathematical function will never yield optimal or predictable results (in terms of interface). And while global stretching will always be a (necessary) compromise, StarTools' Optidev generates custom linear stretch functions that is based on a region of interest (RoI). This is by far the most useful way of using a global stretch. In this case, for example, you may wish to specify a RoI over the trapezium.
However, in general it is better to choose a stretch that works to show the entire object, and then further tame a bright cores (like that of M42) using local dynamic range manipulation algorithms as found in the Contrast and HDR modules.
Hope that helps!
Ivo Jager
StarTools creator and astronomy enthusiast
StarTools creator and astronomy enthusiast